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Mame0.158发布

街机cn  来源:厂商  发表于:2018-11-15

Mame 0.158发布

0.158

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新模拟的街机游戏

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星际迷航 Star Trek (Sidam, Head On hardware) [Piero Andreini, PaTrYcK]

无尽的财富 Endless Riches [Brian Troha]

流行音乐3 Pop'n Music 3 (ver JA-A) [R. Belmont]

雪人兄弟归来 Come Back Toto [system11, David Haywood]

NBA篮球EX NBA Jam Extreme [R. Belmont, Peter Ferrie]

快打旋风复仇 Final Fight Revenge [Metallic]

Player's Edge Plus (PS0366) Double Diamond Deluxe Slots [BrianT]

Player's Edge Plus (PS0372) Double Diamond Deluxe Slots [BrianT]

Player's Edge Plus (PS0373) Double Diamond Deluxe Slots [BrianT]

新模拟克隆版街机游戏

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Over Drive (set 2) [ShouTime, The Dumping Union]

Over Drive (set 3) [ShouTime, The Dumping Union]

Dungeons & Dragons: Shadow over Mystara (Asia 960208) [ArcadeHacker]

Black Widow (prototype) [Mariusz Wojcieszek]

Player's Edge Plus (PP0038) Standard Draw Poker [BrianT]

Player's Edge Plus (PP0116) Standard Draw Poker (Mirage) [BrianT]

冒险问答游戏世界2 Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no  battery) [manimani]

新添加但不能运行的游戏

------------------------------------

Shakatto Tambourine (Rev B) (GDS-0002B) [rtw, ShouTime]

Space Train [f205v]

Missile-X [TTL]  [Andrew Welburn]

MAMETesters Bugs Fixed

----------------------

- 01214: [Graphics] (dec0.c) bouldash, bouldashj: Fadeout/Fadein on 

  screen is the wrong speed slightly off (Angelo Salese)

- 05507: [Misc.] (model2.c) zerogun, zerogunj, zerogunaj, zeroguna: 

  AddressSanitizer: global-buffer-overflow (David Haywood)

- 05828: [Gameplay] (punchout.c) spnchout,spnchouta,spnchoutj: Game 

  automatically resets at KO Time Best 3/Hit Average screen during attract mode. (hap)

- 05790: [Known Issues/To-Do's] (senjyo.c) All sets in senjyo.c: 

  m_int_delay_kludge removal. (Angelo Salese)

- 05816: [Crash/Freeze] (bfm_sc2.c) Several bfm_sc2.c sets: 

  [debug] Assertion (Osso)

- 05812: [Crash/Freeze] (maygay1bsw.c) m1bankrl, m1bankrl2p, m1bankrlp 

  / m4nod - mpu4.c: FATALERROR: Missing some required objects, unable to proceed (Osso)

- 05811: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.c: Crash after OK (Osso)

- 05763: [Interface] SDL-based builds (Windows only): If a path does not 

  exist, a file is not written.

- 02515: [Crash/Freeze] (zn.c) nbajamex: Hangs at black screen

Source Changes

--------------

-m68k: implement FTRAP instruction, add "68020 with FPU" CPU type.

[R. Belmont]

-MCU simulation has been fixed

[Chris Hard, Adrian Smethurst, Philip Campbell]

-winprefix: support some C99 extensions in older MSVC [Peter Ferrie]

-Make cross-compilation easier [Ramiro Polla]

-luaengine: add HUD-like capabilities [Luca Bruno]

-Added irq ack mechanism in Senjyo HW and removed long standing hack

from the driver [Angelo Salese]

-SDL: Driver accel (draw13.c) now supports "-filter", i.e. bilinear

filtering. [Couriersud]

-ui: Added "Reset" option to DipSwitch and ConfSettings menu, as well

as to the File Manager, for consistency with other menus where an hard

reset is of help [Fabio Priuli] 

-ui: Fixed DipLocation drawing so that it remains on screen also when 

highlighting switches without locations [Fabio Priuli]

-Fix bug in work_osd.c causing discrete sound to crash.

[Tafoid, Haze, Couriersud]

-Move definition of -DOSD_WINDOWS, -DOSD_SDL and -DOSD_MINI into

$(OSD).mak. Added sanity check to makefile. [Couriersud]

-zn: implement (incomplete?) ROM banking in nbajamex, shows some

graphics now [Peter Ferrie]

-ui: start displaying the device tag close to input names for the

dynamical inputs which use PORT_DEVICE, so to avoid some weird quirks

in the input menus when slot devices are modified. [Fabio Priuli]

-Converted png2bcd tool to python [Andrew Gardner]

-luaengine: expose device state entries [Luca Bruno]

-ui: added "[Internal]" string to slot options that are not

user-configurable and fixed some internal options displayed as

"scrollable". [Fabio Priuli]

-ui: simplified Image Information code and made it fully display for

systems with many image devices. [Fabio Priuli]

-Redumped ROM and made Eleven Beat to surpass "Joystick Type Error"

message. Crashes at kick off though [brizzo, Zoinkity, Angelo Salese]

-chdman: added -s/--size parameter for "createhd" to create blank

harddisk based on size and sector size [Oliver St鰊eberg]

-ui: added barebone menu for device-specific options. click on any slot

device option to see whether it is currently mounted or not, and which

additional options depend on the selected value. [Fabio Priuli]

-ui: fixed bug where slot options set via internal UI did not properly

create their sub-options. [Fabio Priuli]

-Partial netlist sound implementation for Mario Bros. Luigi sound is

missing. By default, the previous discrete.h based sound is compiled.

Those curious can change OLD_SOUND to 0 in mario.h. [Couriersud]

-naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made

one good-looking from them [ANY, MetalliC]

-naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made

one good-looking from them [ANY, MetalliC]

-twinkle.c: the 68000 & SPU board now process commands, some sound f/x

play now.  [R. Belmont]

-ui: stop the game selector reporting systems with no roms as missing

files. [Fabio Priuli]

-ui: when launching systems with mandatory carts, either from command

line or from the game selector, prompt the user with the file manager

menu so that he can mount a game where needed, instead of killing

emulation with an error. [Fabio Priuli]

-Updates to SEGA 315-5881 encryption / compression device emulation

  [Andreas Naive, Metallic, David Haywood, ANY] 

* update algorithm based on based on findings from Virtua Striker 2 '98

* correctly hooked up chip in ST-V, Model 2 and Model 3 drivers

* added support for multiple blocks in encrypted streams

* added support for different height/widths of compressed data steams

* found keys for many games allowing for per-game simulations to be removed

   and fixing badly decompressed graphics in several games

* found some correlation between keys and Sega part numbers

    - For ST-V :

    - Final Fight Revenge boots and is playable

    - Elandoree has correct textures, more playable

    - Astra Super Stars no longer relies on a fake ROM from the Saturn

      release

    - Tecmo World Cup '98 has correct Tecmo logo / Title screen

    - Steep Slope Sliders, Radiant Silvergun no longer use custom protection

      simulations (end result is the same)

    - For Model 2:

    - Zero Gunner, Pilot Kids and Dynamite Cop no longer use custom protection

      simulations (end result is the same)

    - For Model 3:

    - Dirt Devils, Magical Truck Adventure, Virtual On 2 and Machineguns

      correctly decrypts 2D graphics

    - Daytona USA 2 correctly decrypts encrypted code block, no longer

      requires ROM patches to avoid it

       * key for Daytona USA 2 Power Edition cannot be found with current

         understanding of the algorithm

    - Star Wars Trilogy, Spikeout, Fighting Vipers 2, Emergency Call

      Ambulance, and The Ocean Hunter no longer use custom protection

      simulation (end result is the same)

    - Virtua Striker 2 '98 / '99 (Model 3) no longer hang at kickoff

      (previous simulation was wrong?)

    - For Hikaru:

    - Star Wars Arcade Racer now has a key (315-5881 is not hooked up

      in the driver because it does not get far enough in MAME)

-updates to the Sega 315-5838 / 317-0029 compression device [David Haywood]

* Documented 315-5838 as the Decathlete protection chip

* Identified 317-0029 (Dead of Alive) as another version of the same thing

   based on information from Guru

* Split 'decathlt' handling from stv.c and made into a device, moved the

   'doa' simulation from model2.c in there too (preliminary, preparation

   to merge code)

* No functional improvements at this time, just refactoring.

-ui: improved File Manager so that attempts to launch softlist entries

without having the necessary files don't kill emulation but simply

display a message to the user. [Fabio Priuli]

-*nix: Bump version and date in man pages. [Wallyweek]

-hikaru.c: added protection key for sgnascar [MetalliC]

-ui: fixed bug where software items that shall create new image devices

(e.g., passthru carts) or new slot options, failed to do so when

loaded through the File Manager in the internal UI. [Fabio Priuli]

-Fixed non-terrain colors in Top Landing (also fixed out-of-bounds

palette crash bug in it) [Angelo Salese]

-Emergency Call Ambulance, Daytona USA 2, L.A. Machineguns, Magical

Truck Adventure, Virtual On 2 protection keys [Metallic]

-SDL keeps adding SDL_HINTs with every patch release. [qmc2]

-nbajamex: Implemented ROM banking, game coins up and is playable.

[R. Belmont, Peter Ferrie]

-core: Add per-game parameters [O. Galibert]

Per-game parameters are (tag, value) pairs that follow the same tag

structure than everything else.  They're added within a ROM section

with ROM_PARAMETER(tag, value).  You look them up through the device

method parameter(tag) which returns the string, or "" if not present. 

-i386: sse opcodes improvements [Samuele Zannoli]

* add opcodes MOVHLPS MOVLHPS

* safer implementation of PACKUSWB PACKSSDW SHUFPS UNPCKLPS UNPCKHPS

* The safer implementation is needed in cases where the source and

   destination registers are the same.

-Solaris 11 build support. [Couriersud]

-replace 'discof' dump with a new one [f205v]

-added preliminary emulation of video screen on Caveman (Exidy

Pinball) [David Haywood]

-updated funkball.c to use intelfsh.c for Flash Rom handling, making

use of bankdev to provide a virtual space in which they map

  [David Haywood]

(街机中国-mamecn.com)

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